# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Duke Nukem 3D Template

game: Duke Nukem 3D
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.

Duke Nukem 3D:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  difficulty:
    # Randomizer difficulty. Higher levels offer less resources and worse items in the pool
    easy: 0
    medium: 50
    hard: 0
    extreme: 0

  logic_difficulty:
    # Trick difficulty for logic. Higher levels require harder tricks such as jumping on enemies or
    # better use of jetpack and scuba gear fuel
    easy: 0
    medium: 50
    hard: 0
    extreme: 0

  glitch_logic:
    # Include glitches in the logic. Higher logic difficulty settings may require more complicated glitches.
    'false': 50
    'true': 0

  skill_level:
    # In-Game difficulty. Primarily affects number of Enemies spawned
    piece_of_cake: 0
    lets_rock: 50
    come_get_some: 0
    damn_im_good: 0

  unlock_abilities:
    # Unlock Jumping, Crouching, Diving and Running as items
    'false': 0
    'true': 50

  unlock_interact:
    # Unlock Using buttons and Opening doors as items
    'false': 50
    'true': 0

  allow_saving:
    # Enables saving to store mid level progress. If disabled, levels always have to be played from the start
    'false': 0
    'true': 50

  area_maps:
    # Select if full game maps are available in the in-game map view
    none: 0
    unlockable: 50
    start_with: 0

  goal:
    # Choose the goal of the game
    beat_all_bosses: 0
    beat_all_levels: 0
    collect_all_secrets: 0
    all: 50

  goal_percentage:
    # Percentage of chosen goals that need to be reached to win the game
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 25
    # Maximum value is 100
    100: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-25-100: 0 # random value between 25 and 100

  location_density:
    # Choose the amount of vanilla pickup spots that get converted into location checks. Higher values may create
    # an item density that is (potentially much) higher than other Archipelago games
    iconic: 0
    balanced: 50
    dense: 0
    all: 0
    include_mp_only_pickups: 0

  include_secrets:
    # Include secret areas into the location pool. This only has an effect if they are not already
    # included as goal locations
    'false': 50
    'true': 0

  episode1:
    # Include Episode 1: Hollywood Holocaust in the randomizer
    'false': 0
    'true': 50

  include_e1l7:
    # If enabled will include the dukematch only level E1L7 Faces of Evil in Episode 1
    'false': 50
    'true': 0

  episode2:
    # Include Episode 2: Lunar Apocalypse in the randomizer
    'false': 0
    'true': 50

  episode3:
    # Include Episode 3: Shrapnel City in the randomizer
    'false': 0
    'true': 50

  episode4:
    # Include Episode 4: The Birth in the randomizer
    'false': 0
    'true': 50

  level_count:
    # Number of maps that should be included in the shuffle. Maps are picked from the enabled episodes. If this count
    # exceeds the maximum number of levels in those episodes, all of them will be included.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 2
    # Maximum value is 40
    40: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-2-40: 0 # random value between 2 and 40

  shuffle_starting_levels:
    # If enabled will pick levels unlocked by default at random instead of the first of each episode
    'false': 50
    'true': 0

  fuel_per_first_aid_kit:
    # Amount of Fuel provided by each First Aid Kit collectible
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 5
    # Maximum value is 50
    35: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-5-50: 0 # random value between 5 and 50

  fuel_per_jetpack:
    # Amount of fuel provided by each Jetpack collectible
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 25
    # Maximum value is 250
    100: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-25-250: 0 # random value between 25 and 250

  fuel_per_scuba_gear:
    # Amount of fuel provided by each Scuba Gear collectible
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 100
    # Maximum value is 800
    400: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-100-800: 0 # random value between 100 and 800

  fuel_per_steroids:
    # Amount of fuel provided by each Steroids collectible
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 10
    # Maximum value is 100
    40: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-10-100: 0 # random value between 10 and 100

  progressive_weapons:
    # Replace weapon unlocks and ammunition capacity upgrades with progressive versions.
    # This greatly increases access to weapons to your world.
    'false': 50
    'true': 0

  progressive_inventories:
    # Replace Jetpack, Scuba Gear and Steroid unlocks and their capacity upgrades with progressive versions.
    # This increases access to their abilities in your world.
    'false': 50
    'true': 0

  trap_percentage:
    # Percentage of filler items that should be traps
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 90
    15: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-90: 0 # random value between 0 and 90

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
